package vn.sunnet.backviet01.game.coloa.human.enemy;

import org.anddev.andengine.entity.modifier.MoveXModifier;
import org.anddev.andengine.entity.sprite.Sprite;
import org.anddev.andengine.opengl.texture.region.TextureRegion;

public class MagicOfSpell extends Sprite{
	private MoveXModifier modifier;
	
	public MagicOfSpell(float pX, float pY,
			TextureRegion pTextureRegion) {
		super(pX, pY, pTextureRegion);
	}

	public void reset() {
		super.reset();
		modifier = new MoveXModifier(1.0f, 220, 100);
		this.registerEntityModifier(modifier);
	}
	
}
